I've applied it to education, work, health & fitness, music etc. However, I do think that type of "stubbornness" and drive to feel "special" when playing these difficult games, can be applied to many aspects of life. Sure you probably wouldn't be useful to society if you just focus on feeling "special" from being able to beat a difficult video game. but I enjoy that type of difficult-to-attain-satisfaction. I'm not the best and it'll take me a few tries to beat a boss in souls like games. I have a job, a wife and a child, I "got good" maybe playing games from the 90's and those reflexes have transferred to modern games. The basis of life: In life, not everyone can be doctors, lawyers, scientists, computer programmers, etc. I mean what's the point in even playing this game? Just go play dynasty warriors and chop down 1000 soldiers. But, let's say you somehow force your way into the national team and then you expect all the other boxers to stand still and let you hit them. If playing a hard game makes you special, you are probably not useful to society.įor the sport analogy, lets say, gaming is boxing, so you would have beginner boxing classes which is the equivalent of animal crossing, and a game like this would be the class for the national team, you wouldn't just expect them to let you into the national team straight away. You play sport with people on your level. In sport, in real life there are difficulty level based on your performance. Something really easy to implement, it is just a multiplier 0.5 * whatever for example. Published The concepts behind Bleak Faith: Forsaken may be familiar to some beginners, but there plenty of unique tricks and strategies to this action RPG game. Originally posted by MarquisDeSang:Difficulty settings were present in all arcade games in the early 80's. 2 Gameplay is the king Feb 18 6:03am Thx for wide answer. Our estimate is 25-30 hours for full game, but looking at everyone's playtime, it could be far longer. We estimated around 45 minutes for tutorial zone, however all our testers took 2.5h on average. I'm pretty sure you can always find a cheat or a trainer app on some specific forums (not the official ones of course). 1 Roia developer Feb 18 5:59am It's difficult to estimate. Of course there are balance issues and details that vary from game to game, and I won't touch those specifics here, I just try to bring the idea to light that not every game should be equally easy & accessible to everyone, and that's fine. I might be wrong of course, but it's in the very 'core' gameplay loop of these kinda games - to be more challenging rather than forgiving, and it should not be watered down to just let more casual players enjoy it the way they want (or less skilled players, again I'm not attacking people, I just state facts - some are really just aren't as skilled as others, and there's nothing wrong about it, it's natural).Īgain, these games aren't designed to be played to chill & relax. These games are meant to be played that way (that is 'the hard way'), it's as simple as that.Īsking for a difficulty slider is a bit too much I think. I'm very very sorry for how it may sound, but I geniunely think so, and I'm not in any way try to put TC down (or anyone with the same view really), but.
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